Red Riding Hood

A 2d platformer game with procedurally generated terrain

A 2d platformer game built from scratch in pygame. The game features a procedurally generated random world made using simplex noise, 3 different kinds of enemies: Minotaurs, Harpies and a really fast big guy whom I regret adding.

Play as little red riding hood, collect flowers for your grandma (there isn’t one yet) and avoid/kill the forest creatures.

Begin the game with a new and unique world each time.

Comic Strip

A Comic Strip explaining the conceptualizion of the game.

Part 1 of the comic strip discusses the problems associated with randomly generated terrain. Often the generated world cannot be traversed and needs to be corrected.
Part 2 of the comic deals with the placement of objects over the base world while maintaining the traversibility of the world and allowing a challenging world each time.